I make sculpture using computational design techniques. They are the result of action-centric sketches in 3D programs (see Digital) which allow me to deform and twist basic shapes such as the cube into a range of elegant forms which are previously unseen and only possible through the use of these new hi-tech tools. Imagine trying to twist a cube in your mind, well, maybe around one axis but certainly not two! The generative forms possible in this vast new design space are overwhelming.
Most of the forms are hand made using traditional methods; carving, bending, sanding, etc. I am now looking into the increased possibilities for CAD manufacture as prototyping technology improves and becomes more affordable.